Dark: Episode Zero

Dark: Episode Zero
Property of SixGen Labs

Sunday, March 3, 2013





Experimentation with the Unity 3d game engine for the DKR project rendering stage. Importing assets in 4.0.1 is excessively simple, begging the question how easy it may become to import final animated/retageted scenes into the engine, doing game lighting based on the maya/mobu scene lights, and importing animated virtual cameras. Each scene may become its own unity project, making me wonder about making prefab lighting groups that can be imported/exported form a master scene.

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