"A Half Shelled Night"

"A Half Shelled Night"
Property of BHDD

Tuesday, March 26, 2013

Thursday, March 14, 2013

DKR Engine Testing

video
Video is proof of concept that mocap and virtual camera paths can be imported into Unity engine. Also, material effects and lighting effects are rendered inside the engine.

 BR character and Merc character inside the engine rendered live.
 Environment #02 inside game engine, rendered live with effects.
DR character inside game engine post material editing.

Wednesday, March 6, 2013

Unity Test


DKR testing inside Unity 3D engine. Mocap scene.

Sunday, March 3, 2013





Experimentation with the Unity 3d game engine for the DKR project rendering stage. Importing assets in 4.0.1 is excessively simple, begging the question how easy it may become to import final animated/retageted scenes into the engine, doing game lighting based on the maya/mobu scene lights, and importing animated virtual cameras. Each scene may become its own unity project, making me wonder about making prefab lighting groups that can be imported/exported form a master scene.

Wednesday, January 30, 2013

Old Scrolls

Disciples