At Present, the BR character, (based on Jacqui Gu) has a base normal map. The sculpting and texturing is far from done. The DR Character is in the same phase, only with a Helmet as well. Still in basic form. The BZT Character, who I am still playing with its origin, all though the Zed origin is pretty perfect. I am currently designing amplified normal maps for his body. Rigging will come soon after. Environmental design is also in the sketching stages, but 3D scene layout is completed.
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